We just want to make a good game and let people who want to play it, play it. MMO is a tired expression"ĭo you see this as something all the Skyrim fans are going to play, or is it more like you just want to create an MMO and it happens to be using Elder Scrolls lore? Who's the audience? The places they can go, the characters they can play and the enemies are all based very much on the world that they know, and that's where it works. We've taken a lot of effort to make the lore consistent and make sure that it's the experience that they expect. But all of those concerns are valid by the community until they actually see it and play it.
#Are the elder scrolls games based on books license#
We're taking the license and the franchise online and doing something with it that hasn't been done before, much like the Elder Scrolls novels.
The single-player games are still the single-player games. It is the franchise that we are taking online, not the single-player game. You said the thing that is the most important. From your point of view, being from ZeniMax Online, what was the conversation like internally with Bethesda about taking this property online? Skyrim, which sold over 10 million copies, proved that you can still do single player in a world where everything is supposed to be going online. GamesIndustry International recently chatted with Firor about the big challenge of creating The Elder Scrolls Online, what the future could bring to the MMO space, and more.Īs soon as the game was announced, the biggest concern for Elder Scrolls fans was "how can they be taking this online? They are missing the point of what Elder Scrolls is!" What has always made Elder Scrolls so enthralling for them is that it's this huge, massively single-player game. He's confident that by simply building the best online game he can, he'll win over fans, whether they are veteran players of The Elder Scrolls or not. Firor doesn't appear to be losing any sleep over it, however. The uproar from fans when Bethesda first made the announcement in May was palpable. Now Firor has the somewhat unenviable task of taking one of the most beloved single-player role-playing franchises and translating it into an MMO.
He's watched the massively multiplayer online space evolve from a niche to a huge industry in that span, and he knows a thing or two about creating good online game design - he's responsible for the critically acclaimed Dark Age of Camelot from Mythic Entertainment. Matt Firor, head of ZeniMax Online Studios, has been in the industry for well over two decades.